Posts Tagged DirectX

Why you should use OpenGL and not DirectX

The Wolfire Games Blog has a great article up, “Why you should use OpenGL and not DirectX“. Lots of well-informed information specific to games development using OpenGL, but check out this paragraph: It’s common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is laudable and smart. No self-respecting geek [...]

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