Posts tagged DirectX
Why you should use OpenGL and not DirectX
Jan 11th
The Wolfire Games Blog has a great article up, “Why you should use OpenGL and not DirectX“.
Lots of well-informed information specific to games development using OpenGL, but check out this paragraph:
It’s common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is laudable and smart. No self-respecting geek enjoys dealing with closed-standard Word documents or Exchange servers. What kind of bizarro world is this where engineers are not only going crazy over Microsoft’s latest proprietary API, but actively denouncing its open-standard competitor?
What bizarro world indeed where people are going crazy over Microsoft’s latest whatever and actively More >

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