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	<title>The-Source.com &#187; OpenGL</title>
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		<title>Why you should use OpenGL and not DirectX</title>
		<link>http://www.the-source.com/2010/01/why-you-should-use-opengl-and-not-directx/</link>
		<comments>http://www.the-source.com/2010/01/why-you-should-use-opengl-and-not-directx/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 06:11:20 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Free Software]]></category>
		<category><![CDATA[Propriatery Technology]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>

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		<description><![CDATA[The Wolfire Games Blog has a great article up, &#8220;Why you should use OpenGL and not DirectX&#8220;. Lots of well-informed information specific to games development using OpenGL, but check out this paragraph: It&#8217;s common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is laudable and smart. No self-respecting geek [...]]]></description>
			<content:encoded><![CDATA[<p>The Wolfire Games Blog has a great article up, &#8220;<a href="http://feeds.wolfire.com/~r/WolfireGames/~3/9KbSsgFqTMo/Why-you-should-use-OpenGL-and-not-DirectX">Why you should use OpenGL and not DirectX</a>&#8220;.</p>
<p>Lots of well-informed information specific to games development using OpenGL, but check out this paragraph:</p>
<blockquote><p>It&#8217;s common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is <a href="http://blog.wolfire.com/2008/12/why-you-should-support-mac-os-x-and-linux/" target="_blank">laudable and smart</a>. No self-respecting geek enjoys dealing with closed-standard Word documents or Exchange servers. What kind of bizarro world is this where engineers are not only going crazy over Microsoft&#8217;s latest proprietary API, but actively denouncing its open-standard competitor?</p></blockquote>
<p>What bizarro world indeed where people are going crazy over Microsoft&#8217;s latest whatever and actively denouncing competitors? (Some bizarro world-residing promoters of <a href="http://mono-nono.com/2009/07/14/banshee-not-good-enough-gomer-pyle-reacts/">Banshee</a> and <a href="http://mono-nono.com/2009/07/05/on-apples-and-how-they-do-not-fall-far-from-the-trees/">Tomboy </a> mayhaps?)</p>
<p>The thing I like the most about the article is not only does it lay out reasons for preferring an Open Standard, it lists <strong>and documents</strong> how Microsoft promotes DirectX (like all their products):</p>
<ol>
<li>Network effects and vicious cycles</li>
<li>FUD about OpenGL and Vista</li>
<li>Misleading marketing campaigns</li>
</ol>
<p>I note with some interest that Microsoft leaving the OpenGL Architecture Review Board is noted as a FUD tactic. This one of the flip sides of having Microsoft &#8220;get on board&#8221; with you &#8211; if they leave it sends a powerful negative message. Pay attention SVG Working Group.</p>
<p>In any case, it&#8217;s good to see more game developers speaking up for OpenGL.</p>
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